LGTU Get the skill

Looks good to you.But does it lookgood to users?

LGTM means it looks good to the developer. LGTU is a free skill that asks whether it looks good to the people who’ll use it, and gives your agent a senior designer’s verdict before you ship.

What does it do?

It reviews what you built the way a senior designer would, and ends with a verdict. Here’s a screen your agent might have built. Scroll, and watch it get reviewed.

pebble.app / landing Before

An agent built this in under a minute. It looks finished.

The skill asks four questions in order: Why, Flow, Feel, Ship. It starts with whether the screen does its job, because polish can’t fix that.

1Why · One job

Three buttons, all shouting.

A visitor can’t tell which one is the next step, so they hesitate.

The fix: one filled button for the next step. The demo becomes a quiet link. “Learn more” goes.

2Flow · Start where they are

The headline promises everything and says nothing.

After reading it, you still don’t know what Pebble does.

The fix: start from the visitor’s problem, in their words. Plan your team’s week in five minutes.

3Feel · Feel like one product

Everything centred, three corner radii, nothing lines up.

Three badges compete for attention and the cards sit at three heights. It reads as the average of every landing page.

The fix: one left edge, one radius, one row of cards. The badges go.

4Ship · Built for real life

Light text on a busy gradient.

The small grey line looks like about 2.5:1 (estimate). Many people can’t read it comfortably.

The fix: a calm surface and body text above 4.5:1. Nothing depends on the gradient.

✓Verdict

Ship after fixes. Here’s what to tell your agent.

Keep one filled button. Rewrite the headline to the job. Left-align everything on one grid with one corner radius. Use a plain background and keep body text at 4.5:1 or more.

Working well: the card copy is short and easy to scan. Keep it.

Which principles?

Ten principles under four questions you can remember: Why, Flow, Feel, Ship. Each one starts with a stance, then asks what a senior designer would ask.

Why

Should this exist? A Why problem makes polish irrelevant, so the skill asks it first.

  1. Earn its place. Every feature has to pay back the attention it costs by solving a real problem.
  2. One job. Every screen has one job and one primary action. Everything else supports it.
  3. Cut first. The best version is the smallest one that solves the problem.

Read the full skill, with every question and the red flags agents tend to produce.

Who is it for?

For you if…

It isn’t for you if you want a finished redesign done for you, or pixel-perfect brand work. It reviews and steers; you and your agent make the changes.

Is it any good?

Try it on one screen. If it doesn’t tell you something you didn’t know, delete it. Nothing is hidden: you can read every line before you sign up.

10 principles

Under four questions: Why, Flow, Feel and Ship. Purpose before pixels.

5 example reviews

From “Ship it” to “Rethink first”, so your agent knows what a good review sounds like.

1 plain text file

Runs inside your own agent. Read the whole skill.

How do I use it?

  1. 1

    Get the file

    Leave your email and the skill arrives in your inbox as one small folder.

  2. 2

    Add it to your agent

    Drop the folder in .claude/skills/, or the skills folder of Cursor or Codex. Or ask your agent to do it.

  3. 3

    Ask if it’s LGTU

    Is this LGTU? Review this screen before I ship it.

What else do you want to know?

Looks Good To Users. Developers approve code with LGTM, “looks good to me”. LGTU asks the question that matters before you ship: does it look good, and work, for the people using it?

Yes. Free for you and your agents. Share it as it is, with a link back here.

Claude, Cursor and Codex: any agent that reads skill folders. Show it a screenshot, a page, a Figma frame or code.

The skill is a text file that runs inside your own agent. It doesn’t send your screens anywhere by itself.

No. It gives you the questions a designer would ask, so you catch the obvious things and know when you need a real one.

Zaz Eno, a digital product designer working across UX strategy, UI and art direction. LGTU is Zaz’s own review pass: the questions Zaz asks before anything ships.

Free for you and your agents.